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This section will explain the fields and options available for customizing walls, ceilings and floors using a Decoration Tool.

Available fields and options Edit

In the object column of the following table W stands for Floor, C for Ceiling and F for Floor.

Field Object Сlarification

Msg / Img / Video Edit

W | C | F This field can be used to type in a text or insert a link to an image or a YouTube video.

You can also partially style a text in this field by using special tags.

Link Edit

W | C | F Insert any link in this field - clicking on a text or image inserted in a Msg / Img / Video field will open this link in a new browser tab.

Style Edit

W | C | F Use this field to modify your text or image inserted in Msg / Img / Video field using CSS syntax. Visit this page for reference on styling.

Tooltip Edit

W | C | F Type some text here that wil be shown whenever a mouse cursor is located over a text or image inserted in Msg / Img / Video field.

Texture Edit

W | C | F Insert a link to any image to make it a texture of the current wall, ceiling or floor.

Checking Repeat option will make a texture repeat itself within the surface instead of scaling to the whole surface area.

You can also use a color instead of an image.

Decorative Object Edit

C | F Floors and ceilings can have decorative objects on them.

Decorative objects are penetrable which means that a player can walk through them.

Image Edit

C | F Insert a link to any .png, .gif, .jpeg or .jpg image to create a decorative object that would be attached to a ceiling or floor, e.g. a chandelier, a barrel, etc.

Min Width Edit

C | F Value in a range from 0 to 100 that defines the minimum size of Decorative Object - use it to make Decorative Object bigger.

Value is a percentage of the tile area the Decorative Object is located on.

Max Width Edit

C | F Value in a range from 0 to 100 that defines the maximum size of Decorative Object - use it to make Decorative Object smaller.

Value is a percentage of the tile area the Decorative Object is located on.